The “Mass Effect” Effect: Emergent Storytelling in Games

The Apple fiasco of the past few weeks has been the subject of much discussion, and I have some thoughts I’d like to publish on Apple’s response (which was a fair to middling handling of the crisis, though it still doesn’t entirely make up for their abysmal handling of the issue up until that point).Continue reading “The “Mass Effect” Effect: Emergent Storytelling in Games”

The Hero RTS and the Power of Choice

So I’m pretty sure the way it all worked out was like this: Waaaaaaaay back before July 2002 (A dark time, before the release of World of Warcraft, Warhammer: Age of Reckoning, Lord of the Rings Online, or indeed any good MMORPG other than Everquest), a Blizzard Entertainment development team sat down to brainstorm ideasContinue reading “The Hero RTS and the Power of Choice”

How Interactive Are Videogames?

Natalie here (turns out “Natalie” is already taken as a wordpress username … who knew?). Let me start this post with an acknowledgment, followed by a confession.  The acknowledgment: I am bound by secret gamer law to hate Roger Ebert and all his works.  This is, of course, because Ebert once said (and to myContinue reading “How Interactive Are Videogames?”